Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

the pony factorygoldberg the pony factorygoldberg

The Pony Factorygoldberg

Alternatively, could it be part of a larger phrase or sentence? The user ended with "— text", so maybe they want me to generate a text or a description related to that phrase. Let me verify the band and album. The Pony Factory's "Goldberg" is their third album released in 1996. It has tracks like "She's My Religion" and "Candy". The user might be looking for information about this album, its songs, or the band's background. Alternatively, they might be confused if "Goldberg" is related to someone else. I should outline key points about the band, the album, and possibly mention other possibilities if there's ambiguity. Make sure to keep the explanation clear and helpful.

Let me think about the context. The user wrote it as "the pony factorygoldberg" without a space. Maybe it's a typo, but also possible they mean the combination as a title. Alternatively, maybe it's a reference to Goldberg variations? No, that connects more to Bach's compositions. Hmm. the pony factorygoldberg

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

the pony factorygoldberg the pony factorygoldberg the pony factorygoldberg
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

the pony factorygoldberg the pony factorygoldberg the pony factorygoldberg
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

the pony factorygoldberg the pony factorygoldberg
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

the pony factorygoldberg the pony factorygoldberg the pony factorygoldberg
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

the pony factorygoldberg
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

the pony factorygoldberg the pony factorygoldberg the pony factorygoldberg