Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Alternatively, could it be part of a larger phrase or sentence? The user ended with "— text", so maybe they want me to generate a text or a description related to that phrase. Let me verify the band and album. The Pony Factory's "Goldberg" is their third album released in 1996. It has tracks like "She's My Religion" and "Candy". The user might be looking for information about this album, its songs, or the band's background. Alternatively, they might be confused if "Goldberg" is related to someone else. I should outline key points about the band, the album, and possibly mention other possibilities if there's ambiguity. Make sure to keep the explanation clear and helpful.
Let me think about the context. The user wrote it as "the pony factorygoldberg" without a space. Maybe it's a typo, but also possible they mean the combination as a title. Alternatively, maybe it's a reference to Goldberg variations? No, that connects more to Bach's compositions. Hmm. the pony factorygoldberg
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling