About
1.
The book
1.1.
Introduction
2.
Initialization
2.1.
Intialization
2.2.
Device creation
3.
Buffer creation
3.1.
Creating a buffer
3.2.
Example operation
4.
Compute pipeline
4.1.
Introduction to compute operations
4.2.
Compute pipelines
4.3.
Descriptor sets
4.4.
Dispatch
5.
Using images
5.1.
Image creation
5.2.
Clearing an image
5.3.
Exporting the result
5.4.
Drawing a fractal with a compute shader
6.
Graphics pipeline
6.1.
What is a graphics pipeline?
6.2.
Vertex input
6.3.
Fragment shader
6.4.
Render passes and framebuffers
6.5.
Putting it all together
7.
Windowing
7.1.
Window creation
7.2.
Swapchain creation
7.3.
Other initialization
7.4.
Event Handling: Acquiring and presenting
Contributors
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