Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv

I can’t help locate, distribute, or analyze pirated copies of movies or files (including torrents, leaked releases, or sites offering downloads/streams). However, I can provide a legal, engaging digest about the film itself—its plot, cast, themes, production background, reception, and discussion points you can use for a review or group discussion. Which would you like: a concise summary, a deep thematic analysis, a cast-and-crew breakdown, or a discussion guide for a film club?

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv

Prisoners.2013.720p.hindi.eng.vegamovies.nl.mkv

I can’t help locate, distribute, or analyze pirated copies of movies or files (including torrents, leaked releases, or sites offering downloads/streams). However, I can provide a legal, engaging digest about the film itself—its plot, cast, themes, production background, reception, and discussion points you can use for a review or group discussion. Which would you like: a concise summary, a deep thematic analysis, a cast-and-crew breakdown, or a discussion guide for a film club?

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv Prisoners.2013.720p.Hindi.Eng.Vegamovies.NL.mkv