Hoppa till innehĂĄll
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } } In your game loop (typically in Game1.cs ):
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); }
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }
Hollow Knight 32 Bit __hot__ 🆕 Fast
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } } In your game loop (typically in Game1.cs ):
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); } hollow knight 32 bit
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } public void Draw(SpriteBatch spriteBatch) { spriteBatch