Fe Server Lagger Script Op: Roblox Scripts Link [verified]
-- Check thresholds and mitigate if fps < config.fpsThreshold then -- Mitigate FPS drops self:mitigateFPS() end
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end fe server lagger script op roblox scripts link
function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait() -- Check thresholds and mitigate if fps < config
function PerformanceService:rateLimitEvents() -- Implement event rate limiting -- Apply rate limit to events end maxPlayersDuringStress = 50
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, }
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end
