Script Patea A Cu 2021 | Fe Kick Ban Player Gui

# Unban player button (optional) self.unban_button = tk.Button(root, text="Unban Player", command=self.unban_player) self.unban_button.pack(pady=5)

self.update_player_list()

def update_player_list(self): # Clear current list self.player_list.delete(0, tk.END) # Assume game has a method to get online players players = self.game.get_online_players() for player in players: self.player_list.insert(tk.END, player) fe kick ban player gui script patea a cu

# Refresh player list button self.refresh_button = tk.Button(root, text="Refresh Player List", command=self.refresh_player_list) self.refresh_button.pack(pady=5)

def ban_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) reason = self.reason_entry.get() # Assume game has a method to ban player self.game.ban_player(player, reason) messagebox.showinfo("Success", f"{player} has been banned.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to ban.") # Unban player button (optional) self

self.reason_entry = tk.Entry(root) self.reason_entry.pack()

Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc. text="Refresh Player List"

class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data